| I/ITSEC 2008: Gamers Agenda |
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| Written by Jouni Lindqvist | |
| Friday, 03 October 2008 | |
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This years I/ITSEC is packed full of gaming content. We have destilled a brief agenda over these events. I/ITSEC 2008 GAMERS AGENDAUser Group MeetingsWednesday, 3 December1330 - 1630 Delta3D User Group Meeting (Navy Room) 1300 - 1530 VBS2 Military User Group Meeting (Valencia ballroom) TutorialsMonday, 1 December1030 - 1200 Game AI Solutions for Serious Games (224 GH)1030 - 1200 Designing and Running an Alternate Reality Game (ARG) Training Event (231 A-C) 1245 - 1415 Building Training Games with the Delta3D Simulation Core (414 CD) 1245 - 1415 Tutoring Healthcare Teams: Developing Scenarios using Integrated M&S and Gaming Technologies for Learning Mass Casualty Management (231 A-C) Special EventsThursday, 4 December0830 - 1000 Special Event: Creating a Culture of Learning Through Games (414 AB)1130 - 1200 Awards Ceremony: 2008 I/ITSEC Serious Games Showcase & Challenge (Hall C Lobby) PapersTuesday, 2 December1600 - Session: Learning How to Share (414 D)- Supporting the Warfighter Training Community’s Use of Game-based Training Wednesday, 3 December0830 – 1000 Session: Games Smorgasbord (224 EF)- Five Forces Driving Game Technology Adoption - The Application of Commercial Gaming Technology to Adaptive Adversarial Behaviors - SPeAR Anchor Scaffold, Thread; Learning Design for Scenario-Based Serious Games 1400 – 1530 Session: Leveling Up: MooGS for Training (224 EF) - Multi-national Distributed Training Exercise to Evaluate Massively Multiplayer On-Line Gaming Technology - Spatial Relationship Networks: Network Theory Applied to Highdetail Virtual Environments - An Immersive Learning Simulation Environment for Chinese Culture 1400 – 1530 Session: Games – International Trifecta of Serious Gaming (224 AB) - Games – Just How Serious Are They? - Bloody Serious Gaming – Experiences with Job Oriented Training - Using Serious Game Technology to Improve Aircrew Training Thursday, 4 December0830 – 1000 Session: Help Me Please: Intelligent Tutoring (224 EF)-Instructor-facilitated vs. Standalone Game Training 1030-1200 Session: Games and ScoRM (224 AB) - Integrating Training Simulations and e-Learning Systems: The SimSCORM Platform - Game-based Learning Assessment - Gaps in SCORM Implementation and Practice Using an Online Simulation 1400-1530 Session: Advanced Visuals ((224 EF) - Using Real-time Physics to Enhance Game Based Effects - Interactive Photorealistic Inside looking- Out Automated 3-D Modeling - Multichronia – a Generic Parameter Simulation, Data, and Visual Space Exploration Framework 1400-1530 Session: So, You Want to be an Avatar? (224 GH) - Towards Interactive Training with an Avatar-based Human-computer Interface - Blended Inverse Kinematics: Delta 3D System Utilization 1400-1530 Session: Games & Beyond (231 A-C) - E-MAT + TC3sim: A Tale of Two Sims - Beyond Playing Games: Federating Game-based Technology with Large Scale Simulation Systems - Wargaming with PMESII |
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