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I/ITSEC 2008: Gamers Agenda PDF Print E-mail
Written by Jouni Lindqvist   
Friday, 03 October 2008

This years I/ITSEC is packed full of gaming content. We have destilled a brief agenda over these events.

I/ITSEC 2008  GAMERS AGENDA

User Group Meetings

Wednesday, 3 December 

1330 - 1630      Delta3D User Group Meeting (Navy Room)

1300 - 1530      VBS2 Military User Group Meeting (Valencia ballroom)
1530 - 1630      VBS2 Industry User Group Meeting (Valencia ballroom)
1630 - 1730      VBS2 Information Session (Open to all, Valencia ballroom)

Tutorials

Monday, 1 December

1030 - 1200       Game AI Solutions for Serious Games (224 GH)
1030 - 1200       Designing and Running an Alternate Reality Game (ARG) Training Event (231 A-C)
1245 - 1415       Building Training Games with the Delta3D Simulation Core (414 CD)
1245 - 1415       Tutoring Healthcare Teams: Developing Scenarios using Integrated M&S and Gaming Technologies for Learning Mass Casualty Management (231 A-C)

Special Events

Thursday, 4 December

0830 - 1000       Special Event: Creating a Culture of Learning Through Games (414 AB)
1130 - 1200       Awards Ceremony: 2008 I/ITSEC Serious Games Showcase & Challenge (Hall C Lobby)

Papers

Tuesday, 2 December 

1600 -                Session: Learning How to Share (414 D)
- Supporting the Warfighter Training Community’s Use of Game-based Training

Wednesday, 3 December

0830 – 1000      Session: Games Smorgasbord (224 EF)
- Five Forces Driving Game Technology Adoption
- The Application of Commercial Gaming Technology to Adaptive Adversarial Behaviors
- SPeAR Anchor Scaffold, Thread; Learning Design for Scenario-Based Serious Games

1400 – 1530      Session: Leveling Up: MooGS for Training (224 EF)
- Multi-national Distributed Training Exercise to Evaluate Massively Multiplayer On-Line Gaming Technology
- Spatial Relationship Networks: Network Theory Applied to Highdetail Virtual Environments
- An Immersive Learning Simulation Environment for Chinese Culture

1400 – 1530      Session: Games – International Trifecta of Serious Gaming (224 AB)
- Games – Just How Serious Are They?
- Bloody Serious Gaming – Experiences with Job Oriented Training
- Using Serious Game Technology to Improve Aircrew Training

Thursday, 4 December

0830 – 1000      Session: Help Me Please: Intelligent Tutoring (224 EF)
-Instructor-facilitated vs. Standalone Game Training

1030-1200         Session: Games and ScoRM (224 AB)
- Integrating Training Simulations and e-Learning Systems: The SimSCORM Platform
- Game-based Learning Assessment
- Gaps in SCORM Implementation and Practice Using an Online Simulation

1400-1530         Session: Advanced Visuals ((224 EF)
- Using Real-time Physics to Enhance Game Based Effects
- Interactive Photorealistic Inside looking- Out Automated 3-D Modeling
- Multichronia – a Generic Parameter Simulation, Data, and Visual Space Exploration Framework

1400-1530         Session: So, You Want to be an Avatar? (224 GH)
- Towards Interactive Training with an Avatar-based Human-computer Interface
- Blended Inverse Kinematics: Delta 3D System Utilization

1400-1530         Session: Games & Beyond (231 A-C)
- E-MAT + TC3sim: A Tale of Two Sims
- Beyond Playing Games: Federating Game-based Technology with Large Scale Simulation Systems
- Wargaming with PMESII

 
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